Mario Armstrong--much like the technology he loves--has always been an amalgamation of many different things: radio, TV & online media personality, motivational speaker, public servant, and social entrepreneur. At his heart, Armstrong wants to better people’s lives by educating them to leverage technology to enhance their personal and professional lives. Armstrong translates technology for non-tech audiences through his radio shows, TV segments, public speaking, print and online programs. He entertains and educates audiences as to how technology impacts our society and businesses. He appears regularly on NPR’s Morning Edition program reaching 17million households. He hosts and syndicates his own technology talk shows on XM/Sirius radio, USTalkNetwork.com, WYPR & WEAA. As an entrepreneur, Armstrong heads Mario Armstrong Media, LLC, a technology-media company that creates content for traditional, mobile & online media outlets for syndication. In addition to providing content syndication, the company offers tech consulting, digital lifestyle events and public speaking. Mario's passion is to bridge the digital divide between the “haves and the have-nots”. To that end, Mario has entered into the world of social entrepreneurship by starting a new company and hiring 11 teenagers to develop, design, market, and manage the new online social network called TechTechBoom.com. This company will morph kids from passive users of cell phones and laptops into the next generation of digital scientists and activists by increasing their interest and knowledge in Science, Technology, Engineering, and Math.
| Robert J. Marzano, PhD, is cofounder and CEO of Marzano Research Laboratory in Englewood, Colorado. Throughout his 40 years in the field of education, he has become a speaker, trainer, and author of more than 30 books and 150 articles on topics such as instruction, assessment, writing and implementing standards, cognition, effective leadership, and school intervention. His books include Designing & Teaching Learning Goals & Objectives, District Leadership That Works, Designing & Assessing Educational Objectives, Making Standards Useful in the Classroom, and The Art and Science of Teaching. His practical translations of the most current research and theory into classroom strategies are internationally known and widely practiced by both teachers and administrators. He received a bachelor’s degree from Iona College in New York, a master’s degree from Seattle University, and a doctorate from the University of Washington.
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Keynote Address: “Classrooms of the Future NOW—A Look at Technology Tools to Use in the Educational Environment”
In an age when the pace of change in instructional technology can seem overwhelming, this presentation will focus on significant technology trends that affect education as well as the growing interest in video games and other creative technologies. The presenter will address strategies designed to help you to integrate creative technology solutions in your classroom, and he will outline case-study examples, funding suggestions, and specific demonstrations of valuable technologies to use in the classroom environment.
| Keynote Address: “Classroom Instruction and the Infusion of Technology”
Many educators are very familiar with the findings that have come from studies conducted by the Marzano Research Laboratory, particularly the nine strategies outlined in Classroom Instruction That Works. Today, Dr. Marzano will discuss the potential of enhancing classroom instruction with the strategic use of technology tools, particularly interactive whiteboards. Although many teachers have enthusiastically adopted interactive whiteboards in recent years, until a recent study was conducted by Dr. Marzano, little research was available pertaining to the effect of this technology on student achievement. This presentation will explore the role that technology can play in our classrooms and the gains in student achievement that are documented by this current research.
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Spotlight Sessions:Spotlight Session One: “Video Games in the Classroom Are Changing the Ways We Teach, Learn, and Grow”
In this session, the presenter will showcase several innovative video games that cover a variety of subject areas from history to algebra. Join us to learn more about these emerging resources and the ways that they can complement the classroom curriculum to enhance learning in new, fun, and engaging ways.
Time: Thursday 10:45a - 11:30a / 12:45p - 1:30p
Location: Salon I | Spotlight Sessions:Spotlight Session One: “Teaching With Interactive Whiteboards: A Closer Look at the Research”
In this session, Dr. Marzano will continue to explore issues raised in the opening keynote address as he provides a more comprehensive analysis of the findings of the recent study of the use of interactive whiteboards as they relate to student achievement. Topics include the impact of student-held voting devices, the use of graphics and other visual media, and the role that whiteboard “reinforcers” have in successful classroom instruction. Join us to learn more about the many aspects of this emerging technology and the potential that it holds for gains in student achievement.
Time: Friday 10:45a - 11:30a / 11:45a - 12:30p
Location: Salon I |